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nter a world of dark beings and unbelievable power. In Call of the Night you take the role of an immortal creature. The time is the present. Yet it is also the Fourth Age, the time in which prophecies foretell the Great Reckoning shall occur. Legends walk among us as beings from fevered nightmares and whispered fairy tales now step forth from the darkness.

Legends have their own ways, be it evil or good, but nothing is what it seems. Most of humanity lives in denial. The governments of the world bury their knowledge and the latest revelations in vain to shield an ever more suspicious public. People go to great lengths to maintain a normal semblance of their lives, attempting to live as they once were. But, fear has obliterated the ignorance of old, as now, at any moment, any shadow may conceal a hand ready to reach out and snatch the unaware into the void.

What will you bring to this world? Will you embrace the seductive pleasures and power of the Dark, be infused with the radiance of the Light, or will you walk the fine line in the gaping chasm between?

 
 
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